Environment modelling

These are models I made in Blender for a First-Person Horror game I was working on along with the university games development society.

The game was not finished due to the semester coming to an end. The models were supposed to have a toon-shaded look due to a the limitations of freely available textures. The shading materials were not applied, since all models were supposed to be shaded at the same time in the end for a consistent look.