I am a postgraduate student studying the MSc Video Games Development (Gamer Camp) course at Birmingham City University. The course is designed by industry veterans to simulate a real games development studio environment, and as such, I’m currently occupied full time working on games in a team of 11 artists, 6 coders and 6 producer/designers using C++.
Tech I know and have worked with:
- Sony’s PhyreEngine 3
- Marmalade SDK
- Bullet Physics
- Blender Game Engine
- Adobe Flash Builder
Programming languages I have worked with:
- Games – C++, C, C#, Java, ActionScript
- Scripting – Python, BASH
- Assembly – MIPS processor
- Safety critical – Promella, Spark (Ada subset)
- Logical – Prolog
- Functional – Standard ML
- DBMS – mySQL
I have also studied low level graphics programming in C/OpenGL, as well as high level modelling in Blender. In my undergraduate degree, I gained experience with C++ by implementing game sub-systems such as flocking, second-order dynamics and particle systems. I also completed a formal C++ course at gameinstitute.com to further my knowledge of the language.
I founded the Heriot-Watt University Game Development society in 12/2014 in order to improve the quality of games education in university. I am a fast learner and hard worker, and as such, have been the top student in all of my years of study.
In my spare time, I’m a cinema fanatic, board game geek and a gamer who loves innovative and memorable game experiences. 🙂